Storytelling Through Time: A Unique Puzzle
I love DOS games, even on screens with CGA palettes.
Do they feel authentic? Those memories of puzzles, arcades, and adventures with streamlined gameplay bring a sense of accomplishment and endless exploration. The high scores table we used to climb, the leaderboard stored in superficially encrypted files right next to game.exe. Yes, I couldn’t share my progress in the modern sense, only by showing my screen to someone in the room to engage them.
Back then, I played games with a growing curiosity about how to create my own and what it takes to make a good one, from inception to completion. Without thinking about architecture, concept, sprint planning, milestones, deadlines, or retrospectives—who needed that in school? No version control either; I backed up my work on a floppy disk.
A shiny toy inevitably deserves to be disassembled and studied. What was a typical executable made of? I delved into that out of curiosity to understand the game internals.